Donkey Kong (Fan art)

ENG: Here’s another project I didn’t posted on the blog, a quick fanart of Donkey Kong, aiming for a mix between the cartoony shape and realistic hair and materials.

As usual, all done in Blender, rendered in Cycles with little post in Photoshop.

ESP: Otro proyecto que nunca publiqué en el blog, un fan art de Donkey Kong, tratando de lograr una mezcla entre el diseño cartoon del personaje con materiales y pelaje realistas.

Hecho en Blender, render en Cycles con algo de post producción en Photoshop.

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Alien bust

I just realized I never posted this project here. What started as another alien head speed sculpt turned into an excuse to learn Substance Painter and practice retopology. I also did a short loop to see how well it would deform, though the rig could be a LOT better, it was a fun exercise 🙂

Acabo de recordar que nunca publiqué este proyecto en mi blog. Inicialmente era otro de los ejercicios de escultura que suelo hacer para practicar, pero se convirtió en la excusa perfecta para aprender más sobre Substance Painter, y también para ir más allá de la etapa de retopo y hacer el rig más sencillo posible, los resultados automáticos del rig no son los mejores pero como ejercicio estuvo bien 🙂

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Alien_4

Power Rangers – Cardiatron

This fanart/redesign was made for the tribute of the Power Rangers enemies in season 1, started by Edgar Gomez (https://www.artstation.com/artist/edgargomez).

I spent about 15 hours total in the making, from modeling to post. Done in Blender, rendered in Cycles, post in Photoshop.

comparison
Comparison

Yet another Sculptris sketch

Here’s another Sculptris lunch sketch, done in 30 or 45 mins. It’s just so easy…. take a sphere and do whatever you want with it!!! No geometry stuff, no topology stuff, none of that, just sculpt for the f”$# of it!! 😀

Seems like finally the Pixologic guys are going to give us that in the Z4R2 (Zbrush 4 Release 2) with the new Dynamesh tools. Awesome!!!

Anyway, here’s an old man 😀

Old man

New progress in the facial rig

I managed to finish the face rig and it looks pretty cool, but now that I fully understand the process I’ll go back to polish the model and add a few things to it. I’ll turn him into a mexican Luchador, so there’s still many things to do. Once he’s finished and fully textured, I’ll create the rig again from scratch, to study it more and hopefully make it better. Finally, once all that is done I’ll make a little animation to test it.

Here’s the ref sheet for the mask and the overall look of the character, and a few more render tests:

Little monster turntable

Well, this started as another sculpt quickie, that I ended up liking… very much 😛

It reminds me of Mike Wazowski from Monsters Inc. but with a little bit more eyes hehe (It could even be his cousin or something). So after finishing (well, its not really finished ’cause it needs new topology) the sculpt, I imported it into Blender to do a turntable. Maybe I will keep working on him to add more detail, a nice texture, a rig, aaaaannnndd a funny walk cycle 😀

What do you think?

Gargoyle bat thing…

Yet another sculpt exercise turned into a weird looking monster. I don´t know why but everytime I start to sketch something in Sculptris or Zbrush, the result is almost always a humanoid alien-monster-mutant type of thing. 😛

It’s fun though… Anyway here’s another one of this sketches:

Faun Update

Fauno by JulPer
Fauno, a photo by JulPer on Flickr.

This is Just an update on the model, I still need to add the hair…