This is not exactly the best render I’ve done (or the best character either), but I’m posting it because it was a good exercise in recording my process. Also, it serves as an experiment to be able to do good and clear timelapses/tutorials in the future.
One really good thing I noticed while doing this, is that just by capturing the screen I’m forcing myself to keep focused on the subject and stop procrastinating, something I’m very good at Maybe is because I don’t want to edit hours of my time wasting abilities online.
Also, seeing the process in video is a good way to see what could be improved (in the worklfow) and/or changed for the next project. Before doing this I recorded two more speedsculpts, and noticed how much time I loose just thinking about what I’m doing, there were very long pauses showing just the cursor moving around the screen and rotating the model randomly without actually doing nothing on it.
So for further projects I’ll record the entire process, to keep focus, improve myself and also to share it later here.
There’s a few things I could’ve cut off from the final version, but here it is anyway. Roughly 2 hours of work (without render times) condensed in 25 minutes.
While experimenting with the Animation Nodes addon for Blender (and trying to understand how it works), I came up with this simple loop, and decided to make a gif out of it. Crappy quality and lots of noise because I didn’t wanted to spend a whole day rendering this…
For anyone wanting to create procedural animation and/or motion graphics in Blender, I heavily recommend this addon, doing animation with nodes is really cool 🙂
Yet another sculpt exercise turned into a weird looking monster. I don´t know why but everytime I start to sketch something in Sculptris or Zbrush, the result is almost always a humanoid alien-monster-mutant type of thing. 😛
It’s fun though… Anyway here’s another one of this sketches: