Donkey Kong (Fan art)

ENG: Here’s another project I didn’t posted on the blog, a quick fanart of Donkey Kong, aiming for a mix between the cartoony shape and realistic hair and materials.

As usual, all done in Blender, rendered in Cycles with little post in Photoshop.

ESP: Otro proyecto que nunca publiqué en el blog, un fan art de Donkey Kong, tratando de lograr una mezcla entre el diseño cartoon del personaje con materiales y pelaje realistas.

Hecho en Blender, render en Cycles con algo de post producción en Photoshop.

RenderFull2RenderFull3Viewport_FullViewport_Nohair

Advertisements

Alien bust

I just realized I never posted this project here. What started as another alien head speed sculpt turned into an excuse to learn Substance Painter and practice retopology. I also did a short loop to see how well it would deform, though the rig could be a LOT better, it was a fun exercise 🙂

Acabo de recordar que nunca publiqué este proyecto en mi blog. Inicialmente era otro de los ejercicios de escultura que suelo hacer para practicar, pero se convirtió en la excusa perfecta para aprender más sobre Substance Painter, y también para ir más allá de la etapa de retopo y hacer el rig más sencillo posible, los resultados automáticos del rig no son los mejores pero como ejercicio estuvo bien 🙂

Alien_1Alien_2Alien_3

Alien_4

Trapped

Lo que empezó como una prueba de iluminación y settings de cámara terminó convirtiéndose en esta imagen. Un poco con vibra de película de terror, puede funcionar para hacer un pequeño teaser a partir de la imagen 🙂

What started as a simple test for camera en lighting setting morphed into this. I liked the horror movie vibe it has, maybe a little animated teaser can be done with this 🙂

Render en Cycles, post en Krita y Photoshop

Trapped_paintover_V1
Render final
Trapped_paintover_V2
Filmstock LUT
Viewport_capture
Captura de viewport

Santa Claus

Had an old base sculpt lying around and decided to do something with it for the holidays, so here’s a portrait of Santa, and an interview 🙂

Five Questions with Santa
By Melissa Muñoz

So Santa, tell us. Have things changed since you first started giving out gifts during Christmas?

Well of course they have, it’s been a very long time. There were not many presents at first. I think I miss Yule the most. Then I did not have to do everything in one night. It’s a logistical nightmare, you can’t even imagine. Even more so now, with so many planes flying all over the place. In yule we could relax, have some beer, and eat a feast… for days… Humanity has gotten a bit dull with their dinners, now they only leave cookies out for me, why do you think I’m getting so fat? But well, you must follow the times. I blame Victoria, with her obsession with family and propriety. That has taken out the best parts of the whole thing, at least party-wise. I did like the tree idea, though.

Why do you use chimneys?

The whole chimney thing started because I kept hoping there were still some yule fires around… with some ale, some roast… by the time I gave up the search, I was already used to using the chimney. Some don’t have them, of course, but well, I never say no to a challenge.

With the population growth, how do you get time to go through the list?

Well, things improved a lot the year the elves gave me a computer for midsummer’s eve. That’s our Christmas, as you can imagine, actual Christmas time is our busiest time so we celebrate in the South Pole in summer. Anyway, they set the whole thing up, so now I get automatic behavior analysis reports.

What do you mean by reports?

Well, for a while I was pretty addicted to gaming, from there I got into programming, and then I made the behavioral algorithm, it works well with google to follow people’s behavior online as well. It was eye opening. In any case, it cut my workload in half. Too bad it also gave me more time to spend on the internet… I cannot tell you how many times I ended up in the weird side of 4chan, and in mid-November! All of this new distractions had me using Adderall for five years in a row to manage to get the job done… I had to stop, though, when I found myself rearranging the toy making inventory for the last thousand years in alphabetical order.

Do you think it’s ok to give out coal to naughty kids now, when global warming is such a threat to our survival?

I stopped giving out coal decades ago. Besides, you misinterpret my gift of coal. Winter is cold, you know, it was supposed to be a punishment in its practicality. Like when they give you socks for Christmas… very useful, but so boring… No, now I jam their Wi-Fi. Make it super slow, it drives them crazy. Well, I’d love to chat some more, but the show is tomorrow. Do remember to not bother the elves, they hate reporters, and the internet… with all the body shaming that goes on there, they don´t feel they’d be well received… Anyway, no more interruptions, or no Wi-Fi for you this year. Bye!

Merry Christmas and a happy and successful 2018!

Santa_2017_1Santa_2017_2

Power Rangers – Cardiatron

This fanart/redesign was made for the tribute of the Power Rangers enemies in season 1, started by Edgar Gomez (https://www.artstation.com/artist/edgargomez).

I spent about 15 hours total in the making, from modeling to post. Done in Blender, rendered in Cycles, post in Photoshop.

comparison
Comparison

The Clown

Another speed sculpt sketch I got carried away with. It was a good exercise, on the hair specially, which took a long time to set up properly.

I may come back to this later and make another render, with better lighting and higher resolution. I couldn’t decide on which one looked better, so I’ll post both color and b&w versions.

clown_byn Clown_color_correction

 

Test renders:

Blender, Cycles and Photoshop for some minor fixes and color correction.

 

 

Late Halloween

I was hoping to finish this image before Halloween but didn’t had the time, so here it is a little bit late 😛

Made with Blender, rendered in Cycles and composited in Photoshop and Blender.

Yet another Sculptris sketch

Here’s another Sculptris lunch sketch, done in 30 or 45 mins. It’s just so easy…. take a sphere and do whatever you want with it!!! No geometry stuff, no topology stuff, none of that, just sculpt for the f”$# of it!! 😀

Seems like finally the Pixologic guys are going to give us that in the Z4R2 (Zbrush 4 Release 2) with the new Dynamesh tools. Awesome!!!

Anyway, here’s an old man 😀

Old man