Power Rangers – Cardiatron

This fanart/redesign was made for the tribute ofΒ the Power Rangers enemies in season 1, started by Edgar Gomez (https://www.artstation.com/artist/edgargomez).

I spent about 15 hours total in the making, from modeling to post. Done in Blender, rendered in Cycles, post in Photoshop.

comparison
Comparison

The Clown

Another speed sculpt sketch I got carried away with. It was a good exercise, on the hair specially, which took a long time to set up properly.

I may come back to this later and make another render, with better lighting and higher resolution. I couldn’t decide on which one looked better, so I’ll post both color and b&w versions.

clown_byn Clown_color_correction

 

Test renders:

Blender, Cycles and Photoshop for some minor fixes and color correction.

 

 

Late Halloween

I was hoping to finish this image before Halloween but didn’t had the time, so here it is a little bit late πŸ˜›

Made with Blender, rendered in Cycles and composited in Photoshop and Blender.

Blender cycles… More tests

This is yet another Blender Cycles test, I took a model already rendered and composited with Blender Internal and tried to do the same with Cycles, and it was much more easier. πŸ˜€

So here’s the first done in Blender Internal without compositing:

 

And this is the one rendered in Cycles (2000 passes), also without any compositing:

Yet another Sculptris sketch

Here’s another Sculptris lunch sketch, done in 30 or 45 mins. It’s just so easy…. take a sphere and do whatever you want with it!!! No geometry stuff, no topology stuff, none of that, just sculpt for the f”$# of it!! πŸ˜€

Seems like finally the Pixologic guys are going to give us that in the Z4R2 (Zbrush 4 Release 2) with the new Dynamesh tools. Awesome!!!

Anyway, here’s an old man πŸ˜€

Old man

New progress in the facial rig

I managed to finish the face rig and it looks pretty cool, but now that I fully understand the process I’ll go back to polish the model and add a few things to it. I’ll turn him into a mexican Luchador, so there’s still many things to do. Once he’s finished and fully textured, I’ll create the rig again from scratch, to study it more and hopefully make it better. Finally, once all that is done I’ll make a little animation to test it.

Here’s the ref sheet for the mask and the overall look of the character, and a few more render tests:

Blender Blendshapes

I’ve been catching up with some Blendercookie tutorials that I had in my watchlist for quite some time now about rigging and animation, and one particular series caught my attention (check it).Β  The title says “Advance face rig”, and as rigging have always been one of my fears, I tought it would be too hard… but once you see the process is quite the opposite, creating the blendshapes and it’s controllers is actually pretty easy!!!

So, I took this model that IΒ΄ve been working on and decided to try it on him, there are just a few basic blenshapes for the mouth and the nose, but so far is coming out nicely.

I’ve done a few test renders just for the fun of it πŸ˜€ (the textures and displ maps still need to be added).

Note: the eyes, eyebrows, cheeks and forehead haven’t been touched yet, thats why he looks so funny πŸ˜›

Little monster turntable

Well, this started as another sculpt quickie, that I ended up liking… very much πŸ˜›

It reminds me of Mike Wazowski from Monsters Inc. but with a little bit more eyes hehe (It could even be his cousin or something). So after finishing (well, its not really finished ’cause it needs new topology) the sculpt, I imported it into Blender to do a turntable. Maybe I will keep working on him to add more detail, a nice texture, a rig, aaaaannnndd a funny walk cycle πŸ˜€

What do you think?

Gargoyle bat thing…

Yet another sculpt exercise turned into a weird looking monster. I donΒ΄t know why but everytime I start to sketch something in Sculptris or Zbrush, the result is almost always a humanoid alien-monster-mutant type of thing. πŸ˜›

It’s fun though… Anyway here’s another one of this sketches: