Had an old base sculpt lying around and decided to do something with it for the holidays, so here’s a portrait of Santa, and an interview 🙂
Five Questions with Santa
By Melissa Muñoz
So Santa, tell us. Have things changed since you first started giving out gifts during Christmas?
Well of course they have, it’s been a very long time. There were not many presents at first. I think I miss Yule the most. Then I did not have to do everything in one night. It’s a logistical nightmare, you can’t even imagine. Even more so now, with so many planes flying all over the place. In yule we could relax, have some beer, and eat a feast… for days… Humanity has gotten a bit dull with their dinners, now they only leave cookies out for me, why do you think I’m getting so fat? But well, you must follow the times. I blame Victoria, with her obsession with family and propriety. That has taken out the best parts of the whole thing, at least party-wise. I did like the tree idea, though.
Why do you use chimneys?
The whole chimney thing started because I kept hoping there were still some yule fires around… with some ale, some roast… by the time I gave up the search, I was already used to using the chimney. Some don’t have them, of course, but well, I never say no to a challenge.
With the population growth, how do you get time to go through the list?
Well, things improved a lot the year the elves gave me a computer for midsummer’s eve. That’s our Christmas, as you can imagine, actual Christmas time is our busiest time so we celebrate in the South Pole in summer. Anyway, they set the whole thing up, so now I get automatic behavior analysis reports.
What do you mean by reports?
Well, for a while I was pretty addicted to gaming, from there I got into programming, and then I made the behavioral algorithm, it works well with google to follow people’s behavior online as well. It was eye opening. In any case, it cut my workload in half. Too bad it also gave me more time to spend on the internet… I cannot tell you how many times I ended up in the weird side of 4chan, and in mid-November! All of this new distractions had me using Adderall for five years in a row to manage to get the job done… I had to stop, though, when I found myself rearranging the toy making inventory for the last thousand years in alphabetical order.
Do you think it’s ok to give out coal to naughty kids now, when global warming is such a threat to our survival?
I stopped giving out coal decades ago. Besides, you misinterpret my gift of coal. Winter is cold, you know, it was supposed to be a punishment in its practicality. Like when they give you socks for Christmas… very useful, but so boring… No, now I jam their Wi-Fi. Make it super slow, it drives them crazy. Well, I’d love to chat some more, but the show is tomorrow. Do remember to not bother the elves, they hate reporters, and the internet… with all the body shaming that goes on there, they don´t feel they’d be well received… Anyway, no more interruptions, or no Wi-Fi for you this year. Bye!
Merry Christmas and a happy and successful 2018!
ESP: Hace algún tiempo que no actualizo el portafolio, así que hice una pequeña recopilación del trabajo realizado principalmente durante el último año.
ENG: It’s been a while since I did a reel, so here’s a recap of the work I’ve been doing for the past year.
This fanart/redesign was made for the tribute of the Power Rangers enemies in season 1, started by Edgar Gomez (https://www.artstation.com/artist/edgargomez).
I spent about 15 hours total in the making, from modeling to post. Done in Blender, rendered in Cycles, post in Photoshop.
Another speed sculpt sketch I got carried away with. It was a good exercise, on the hair specially, which took a long time to set up properly.
I may come back to this later and make another render, with better lighting and higher resolution. I couldn’t decide on which one looked better, so I’ll post both color and b&w versions.
Blender, Cycles and Photoshop for some minor fixes and color correction.
This is yet another Blender Cycles test, I took a model already rendered and composited with Blender Internal and tried to do the same with Cycles, and it was much more easier. 😀
So here’s the first done in Blender Internal without compositing:
And this is the one rendered in Cycles (2000 passes), also without any compositing:
Here’s another Sculptris lunch sketch, done in 30 or 45 mins. It’s just so easy…. take a sphere and do whatever you want with it!!! No geometry stuff, no topology stuff, none of that, just sculpt for the f”$# of it!! 😀
Seems like finally the Pixologic guys are going to give us that in the Z4R2 (Zbrush 4 Release 2) with the new Dynamesh tools. Awesome!!!
Anyway, here’s an old man 😀
I managed to finish the face rig and it looks pretty cool, but now that I fully understand the process I’ll go back to polish the model and add a few things to it. I’ll turn him into a mexican Luchador, so there’s still many things to do. Once he’s finished and fully textured, I’ll create the rig again from scratch, to study it more and hopefully make it better. Finally, once all that is done I’ll make a little animation to test it.
Here’s the ref sheet for the mask and the overall look of the character, and a few more render tests:
I’ve been catching up with some Blendercookie tutorials that I had in my watchlist for quite some time now about rigging and animation, and one particular series caught my attention (check it). The title says “Advance face rig”, and as rigging have always been one of my fears, I tought it would be too hard… but once you see the process is quite the opposite, creating the blendshapes and it’s controllers is actually pretty easy!!!
So, I took this model that I´ve been working on and decided to try it on him, there are just a few basic blenshapes for the mouth and the nose, but so far is coming out nicely.
I’ve done a few test renders just for the fun of it 😀 (the textures and displ maps still need to be added).
Note: the eyes, eyebrows, cheeks and forehead haven’t been touched yet, thats why he looks so funny 😛