Underwater

3d, Blender

I made this for the september competition at BlenderGuru.com. The theme is “Underwater”, so I decided to take an old model to create this. It’s done with the Blender internal renderer and a lot of help of the compositor. Only one small final color correction in Photoshop.

Underwater

Some screenshots:

New progress in the facial rig

3d, Animation, Blender, Character Design

I managed to finish the face rig and it looks pretty cool, but now that I fully understand the process I’ll go back to polish the model and add a few things to it. I’ll turn him into a mexican Luchador, so there’s still many things to do. Once he’s finished and fully textured, I’ll create the rig again from scratch, to study it more and hopefully make it better. Finally, once all that is done I’ll make a little animation to test it.

Here’s the ref sheet for the mask and the overall look of the character, and a few more render tests:

Blender Blendshapes

3d, Animation, Blender, Character Design

I’ve been catching up with some Blendercookie tutorials that I had in my watchlist for quite some time now about rigging and animation, and one particular series caught my attention (check it).ย  The title says “Advance face rig”, and as rigging have always been one of my fears, I tought it would be too hard… but once you see the process is quite the opposite, creating the blendshapes and it’s controllers is actually pretty easy!!!

So, I took this model that Iยดve been working on and decided to try it on him, there are just a few basic blenshapes for the mouth and the nose, but so far is coming out nicely.

I’ve done a few test renders just for the fun of it ๐Ÿ˜€ (the textures and displ maps still need to be added).

Note: the eyes, eyebrows, cheeks and forehead haven’t been touched yet, thats why he looks so funny ๐Ÿ˜›

Winter is Coming

3d, Animation, Blender

Masonry, Blender add-on

3d, Blender

Iยดve just watched a new tutorial in Blendercookie.com about this cool new add-on called Masonry, which basically let’s you create procedural medieval like walls. And it seemed pretty awesome!!!

So obviously i had to give it a try and this is what came out with a little help of the compositor ๐Ÿ˜€ Right now i’m rendering a little animation, and it’ll be uploaded tomorrow.

Little monster turntable

3d, Blender, Character Design, Digital Sculpting, Sculptris

Well, this started as another sculpt quickie, that I ended up liking… very much ๐Ÿ˜›

It reminds me of Mike Wazowski from Monsters Inc. but with a little bit more eyes hehe (It could even be his cousin or something). So after finishing (well, its not really finished ’cause it needs new topology) the sculpt, I imported it into Blender to do a turntable. Maybe I will keep working on him to add more detail, a nice texture, a rig, aaaaannnndd a funny walk cycle ๐Ÿ˜€

What do you think?