Alien bust

I just realized I never posted this project here. What started as another alien head speed sculpt turned into an excuse to learn Substance Painter and practice retopology. I also did a short loop to see how well it would deform, though the rig could be a LOT better, it was a fun exercise 🙂

Acabo de recordar que nunca publiqué este proyecto en mi blog. Inicialmente era otro de los ejercicios de escultura que suelo hacer para practicar, pero se convirtió en la excusa perfecta para aprender más sobre Substance Painter, y también para ir más allá de la etapa de retopo y hacer el rig más sencillo posible, los resultados automáticos del rig no son los mejores pero como ejercicio estuvo bien 🙂

Alien_1Alien_2Alien_3

Alien_4

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Reel 2017

ESP: Hace algún tiempo que no actualizo el portafolio, así que hice una pequeña recopilación del trabajo realizado principalmente durante el último año.

ENG: It’s been a while since I did a reel, so here’s a recap of the work I’ve been doing for the past year.

Animated head loop

Polyhead2.gif

While experimenting with the Animation Nodes addon for Blender (and trying to understand how it works), I came up with this simple loop, and decided to make a gif out of it. Crappy quality and lots of noise because I didn’t wanted to spend a whole day rendering this…

For anyone wanting to create procedural animation and/or motion graphics in Blender, I heavily recommend this addon, doing animation with nodes is really cool 🙂

Links:

Animation Nodes thread on Blenderartists.org

Examples and tutorials

Download

Tutorials by Jimmy Gunawan

New progress in the facial rig

I managed to finish the face rig and it looks pretty cool, but now that I fully understand the process I’ll go back to polish the model and add a few things to it. I’ll turn him into a mexican Luchador, so there’s still many things to do. Once he’s finished and fully textured, I’ll create the rig again from scratch, to study it more and hopefully make it better. Finally, once all that is done I’ll make a little animation to test it.

Here’s the ref sheet for the mask and the overall look of the character, and a few more render tests:

Blender Blendshapes

I’ve been catching up with some Blendercookie tutorials that I had in my watchlist for quite some time now about rigging and animation, and one particular series caught my attention (check it).  The title says “Advance face rig”, and as rigging have always been one of my fears, I tought it would be too hard… but once you see the process is quite the opposite, creating the blendshapes and it’s controllers is actually pretty easy!!!

So, I took this model that I´ve been working on and decided to try it on him, there are just a few basic blenshapes for the mouth and the nose, but so far is coming out nicely.

I’ve done a few test renders just for the fun of it 😀 (the textures and displ maps still need to be added).

Note: the eyes, eyebrows, cheeks and forehead haven’t been touched yet, thats why he looks so funny 😛