Animated head loop


While experimenting with the Animation Nodes addon for Blender (and trying to understand how it works), I came up with this simple loop, and decided to make a gif out of it. Crappy quality and lots of noise because I didn’t wanted to spend a whole day rendering this…

For anyone wanting to create procedural animation and/or motion graphics in Blender, I heavily recommend this addon, doing animation with nodes is really cool :)


Animation Nodes thread on

Examples and tutorials


Tutorials by Jimmy Gunawan

Reviving the blog

I’ve never been disciplined enough to maintain my blog updated; so once again I’m starting to post here, hoping to keep it this time, mainly for portfolio purposes (and this is the biggest motivation to do it), but also to create the habit of doing regular posts at least twice a week. Besides the portfolio, I’ll also try to post some tips and tricks I’ve found over the years regarding modeling, rendering and animation in Blender.

Now head over to the Portfolio section to see some of the things I’ve done, most of them are just personal projects, unless noted otherwise.


Late Halloween

I was hoping to finish this image before Halloween but didn’t had the time, so here it is a little bit late :P

Made with Blender, rendered in Cycles and composited in Photoshop and Blender.

Blender cycles… More tests

This is yet another Blender Cycles test, I took a model already rendered and composited with Blender Internal and tried to do the same with Cycles, and it was much more easier. :D

So here’s the first done in Blender Internal without compositing:


And this is the one rendered in Cycles (2000 passes), also without any compositing:


I made this for the september competition at The theme is “Underwater”, so I decided to take an old model to create this. It’s done with the Blender internal renderer and a lot of help of the compositor. Only one small final color correction in Photoshop.


Some screenshots:

Yet another Sculptris sketch

Here’s another Sculptris lunch sketch, done in 30 or 45 mins. It’s just so easy…. take a sphere and do whatever you want with it!!! No geometry stuff, no topology stuff, none of that, just sculpt for the f”$# of it!! :D

Seems like finally the Pixologic guys are going to give us that in the Z4R2 (Zbrush 4 Release 2) with the new Dynamesh tools. Awesome!!!

Anyway, here’s an old man :D

Old man